This game seems to have some very severe CRC checks so the best method I could find to add Chips is by modifying what chip drops at the end of battle. Saving any changes will also update the library. Changes only work when you are NOT in any menus or battle. Just make sure to freeze the values before battle ends. Now includes section for second possible drop, number of drops, and values for Bug Frags and Zenny's. ![]() Other Info: im writing this up ahead of release. yes, including giga chips), 5-6 no mb limits on e-reader/patch codes active, 6 infinite crossover points (for otenko trader) Game-specific: 3-6 all navicust blocks, 2-3 style change modifier, 3-6 max navicust size, 3-6 always bugfix navicust, 4-5 soul unison modifier, 4-5 infinite soul/chaos unison time, 6 infinite turns beast mode, 4-5 always dark/light mega man 4-5 no hp penalties on dark chip usage 4-6 emotion modifier, 5 liberation health, 5 infinite liberation turns, 6 infinite beast out form, 6 always in beast out mode, 4-5 no dark chip bugs, 3-6 navi customizer program active, 2-6 99 regular memory (able to load any chip at the start of the battle. Options Required: for all games (theres actually 10 3-6 are each split up into two versions): health, custom gauge, invincible, full chip select in battle, max buster stats (rapid, charge, power), full chip library (again, all games.) unrestricted folder building (able to have infinite mega and giga chips in a folder), full program advances, all chips in pack, infinite zenny, infinite bugfrags, infinite subchips, battle chip in battle modifier slots 1-5, chips don't get used up when you use them, ![]() ![]() Game Name: Mega Man Battle Network Legacy Collection vol.
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